GCOM Game Days report
6 May 2008 16:08So it's a day late. Anyway games played: Alhambra (twice), Anno 1503 (with expansion), Dominion (twice), Imperial, Insider Trading (twice), Kreta, La Citta, Ming Dynastie, Pandemic, Race for the Galaxy (twice), Rheinlander, Ticket to Ride, Ticket to Ride: Switzerland, Uptown, Vikings
Insider Trading is the stock market game. It's a basic buy low, sell high, make the most money kind of thing, but on your turn you get to play a card affecting the prices and act on it before the other players do (representing your inside info). It was fairly well received and I got some good suggestions for it. The ending mechanism doesn't work very well as written but could easily be fixed. Like many Dad's designs it definitely have the feel of an American designed game (read too long, too many fiddly bits and too many special rules) - I think I'd need to Euro-ize it a little for it to become publishable.
Dominion - A not yet published game from Rio Grande (they're aiming for Essen). A rather unique card game in that you build your deck over the course of the game. You have gold cards which you can use to buy special ability cards, more gold cards, or victory point cards which go into your deck and will come up when you reshuffle. In many ways manages to capture the feel of a CCG without actually being one. I liked it and will probably buy it when it comes out.
Ming Dynastie - an abstract area control type game, decent, but I wasn't wowed by it, felt similar to a lot of other games out there.
Pandemic - a cooperative game in which you are CDC types trying to stave off world-wide epidemics, pretty neat, we managed to win, but it was definitely a close thing.
Thanks largely to
byronczimmer I've come to see the light regarding Race for the Galaxy, I'll pick that up with the next reprint.
I was hoping to get in games of Kingsburg and Agricola which were getting quite a bit of play, but didn't manage it. Agricola especially I'd like to try before buying, Kingsburg I already know I like.
Insider Trading is the stock market game. It's a basic buy low, sell high, make the most money kind of thing, but on your turn you get to play a card affecting the prices and act on it before the other players do (representing your inside info). It was fairly well received and I got some good suggestions for it. The ending mechanism doesn't work very well as written but could easily be fixed. Like many Dad's designs it definitely have the feel of an American designed game (read too long, too many fiddly bits and too many special rules) - I think I'd need to Euro-ize it a little for it to become publishable.
Dominion - A not yet published game from Rio Grande (they're aiming for Essen). A rather unique card game in that you build your deck over the course of the game. You have gold cards which you can use to buy special ability cards, more gold cards, or victory point cards which go into your deck and will come up when you reshuffle. In many ways manages to capture the feel of a CCG without actually being one. I liked it and will probably buy it when it comes out.
Ming Dynastie - an abstract area control type game, decent, but I wasn't wowed by it, felt similar to a lot of other games out there.
Pandemic - a cooperative game in which you are CDC types trying to stave off world-wide epidemics, pretty neat, we managed to win, but it was definitely a close thing.
Thanks largely to
I was hoping to get in games of Kingsburg and Agricola which were getting quite a bit of play, but didn't manage it. Agricola especially I'd like to try before buying, Kingsburg I already know I like.