A quick reminder that Brunswick Games Day is coming soon, come join us, January 7th. We're also on Facebook. Hope to see you there.
For anyone that is coming in from afar, I do have a very limited amount of crash space available, let me know if you want to take advantage of it.
To actually add content to this post, a review of the new Ticket to Ride: Asia. Actually two maps in one, a Team Asia map in which either 2 or 3 teams of 2 compete against each other, and a Legendary Asia map which is more similar to past TTR games.
I like the team play a lot, having to coordinate with another player adds a bit of depth to the game. Teammates have their own hands of train cards and tickets which they keep secret from each other and then also shared hands of both train cards and tickets. So you know some of what you're working towards, but not all of it. The game becomes a lot more interactive, and hey, now you can play with 6.
The Legendary Asia map (the contest design winner) I'm a little more iffy on, the main difference is the addition of mountain spaces that cost an additional train to build. You do get points for those trains though, which, as
rigelkitty pointed out, makes those spaces worth more as you get the same number of points for fewer cards. It's actually worse than he thought as the ticket values are based on how many trains it takes, not cards, so routes going through the mountains are also worth more points for fewer cards. Not necessarily a problem as long as everyone knows they should be fighting for the mountain routes, but kind of non-intuitive and you can get screwed by the draw. Because you're throwing out extra trains it does play faster than other TTR's, but still, my entry was better *grin*
For anyone that is coming in from afar, I do have a very limited amount of crash space available, let me know if you want to take advantage of it.
To actually add content to this post, a review of the new Ticket to Ride: Asia. Actually two maps in one, a Team Asia map in which either 2 or 3 teams of 2 compete against each other, and a Legendary Asia map which is more similar to past TTR games.
I like the team play a lot, having to coordinate with another player adds a bit of depth to the game. Teammates have their own hands of train cards and tickets which they keep secret from each other and then also shared hands of both train cards and tickets. So you know some of what you're working towards, but not all of it. The game becomes a lot more interactive, and hey, now you can play with 6.
The Legendary Asia map (the contest design winner) I'm a little more iffy on, the main difference is the addition of mountain spaces that cost an additional train to build. You do get points for those trains though, which, as